How To Do


ShowRubberBandEntities method


ShowRubberBandEntities is a method of DXFReaderNETControl that displays a “rubber band” preview for a list of entities. In CAD/viewer terminology, a rubber band is a temporary, interactive drawing overlay used to preview something while the user is still interacting (e.g., dragging with the mouse), before you actually commit changes to the drawing/model. (dxfreader.net)

What it does
  • It renders a preview of the provided entities.

  • Optionally, it can preview them at a new position.

Signature (C#)
public void ShowRubberBandEntities(
    List<EntityObject> Entities,
    Vector2? Position = null
)

Parameters explained

Entities (required)

  • Type: List<EntityObject>

  • Meaning: the list of entities that should appear in the rubber-band preview. 

Typical content could be one or more geometric objects (lines, polylines, arcs, inserts, etc.) represented as EntityObject instances.

Position (optional)

  • Type: Vector2? (nullable)

  • Meaning: new position of entities (i.e., where the entities should be shown during the preview).

Because it’s nullable, you have two modes:

  • Position == null: show the rubber band for the given entities “as is” (preview without relocating them).

  • Position != null: show the same entities previewed at a new position, which is commonly used for “drag move” or “place object” interactions.

Typical interaction flow (how it’s used in an app)

A common usage pattern looks like this:

  1. User starts an action (e.g., mouse down on a selection)

  • Your app identifies which entities are being manipulated.

  • You store them into a List<EntityObject>.

  1. User moves the mouse

  • You compute the target position in world coordinates (usually via a pixel→world conversion offered by the control).

  • You call ShowRubberBandEntities(entities, currentPosition) repeatedly while the mouse moves.

  • The control redraws the rubber-band overlay so the user sees the objects “following” the cursor.

  1. User ends the action (mouse up)

  • You commit the transformation (apply the move/placement to the actual entities in your model / DXF document).

  • You typically trigger a refresh/regeneration of the main drawing view (depending on the control’s workflow), and stop showing the rubber band.

This method is about visual feedback: it is designed to show a temporary preview; the actual “real” geometry change (move/transform) is usually done by your code when the interaction is confirmed.

RubberBandType Enumeration

The enum values and their documented behavior are:

  • Dashed (0)
    Draw rubber band dashed.

  • Solid (1)
    Draw rubber band solid.

  • CurrentColor (2)
    Draw rubber band solid using the current color.

  • EntityColor (3)
    Draw rubber band solid using each entity’s own color.

  • Dot (4)
    Draw rubber band dotted.

The purpose of this enum is to control how the rubber band looks, so you can choose:

  • a clearly “temporary” appearance (dashed/dotted), or

  • a more “realistic” preview matching either the control’s current drawing color or each entity’s color.


Warning!
All samples, data, places and images in this section are only for tutorial. They are fictitious and may not correspond to real cases.

Any similarities to actual persons or places is merely coincidental.